SNAP Review – Fluff: Liar’s Dice for Cunning Critters
Fluff is a dice game from 2-4 players from Bananagrams. It’s actually the two-hundred-year-old game Liar’s Dice with adorable but shady looking critters and clever dice cups.
It also happens to be one of Claire’s favorite games. Listen as she tells you why, or read on below.
Each player gets a dice cup with 5 dice. Shake them up and then peek secretly at them.
Then the first player places a bid – a guess as to how many dice all players have at a specific value.
Animal faces are wild. So if you have 1 wild & 2 twos, you could easily say “3 twos”.
Next player must raise the bid, or call “fluff” to call the last player’s bluff.
Raising happens in two ways:
- Raise the quantity (3 twos -> 5 twos)
- Raise the value (3 twos -> 3 threes)
Or of course, you could raise both. You may lower the value if you raise the quantity (7 threes -> 8 twos). Quantity (how many dice) may never decrease.
Not convinced the last player was making a bid that works? Call “Fluff” and everyone reveals their dice. If the bidding player was wrong, they lose one die. But if they were right, the player who called “fluff” loses one!
Keep playing until only one player has dice left. That player wins!
Fluff takes a timeless classic with easy to understand rules and gives the components a solid upgrade.
Each of the four colors has its own shady character, printed on the dice cup and on the dice themselves (in place of the 1s). The box unfolds to show the instructions and the characters’ names: Don Whooligan (owl), Ricky Foots (racoon), Von Slyster (fox), and our favorite – Wicked Cheetah from South Pawston.
The dice themselves are beautifully made, marbled and with just enough roundness to get a good roll within the cup.
The cups are not like any I’ve seen before; squat and rounded with a flat bottom, they’re great for shaking and rolling, but also easy to set down and use as a lid to the bottom tray. They’re a great size for adult hands, but a little tricky for younger kids. If the dice cups aren’t held tightly, “all the dice fall out and we play the game of ‘go find all the dice!'”
Kids will be drawn in by the simplicity and the creative characters. There’s not any fighting for first player, instead it’s a rotating reward to the person who last lost a die. The dice shaking gets a little loud, but otherwise this game is appropriate to play pretty much anywhere.
Find Fluff at your friendly local game store or on Amazon for about $12. We give it 3 ½ cunning critters.
The Family Gamers received a copy of Fluff from Bananagrams for this review.
This post contains affiliate links, which do not change your price, but help support The Family Gamers.
SNAP review music is Avalanche, provided courtesy of You Bred Raptors?
Number of Players: 2-4
Playtime: 5-15 minutes
Age Range: 8+ (we say 10+ to fully grasp the rules)
Shouldn’t it be 6 twos instead of “Raise the quantity (3 twos -> 5 twos)”? The roll has two wilds and a two and adds onto 1 wild and 2 twos…?
Thanks for commenting! The “5 twos” was an arbitrary value.
The idea is that you don’t know what other players have. If the green player goes first and says “3 twos”, you as the red player have three options: Raise the value (“3 threes”, completely safe since you have two wilds and a three), raise the number of dice (“4 twos” or “5 twos”, which is probably safe, but you can’t be sure), or call “Fluff”.
When you call fluff and add up your ‘two’s’, do you count wild cards from each cup or only your own?
Wild dice are wild for everyone. So yes, you’d include everyone’s wilds in your “two” count.