Her Story: Iconic Women of History

Her Story board game

I expected Her Story to fall in the usual “educational game” mold. But what I found was a game that’s simple enough for an 8-year-old, plays quickly, and invites you to learn more about each historical woman without being preachy.

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Chronicles of Avel – The Battle of the Beast

Chronicles of Avel doesn’t do anything particularly new and inventive with the mechanics. However, it doesn’t really need to. Everything in the game is so well implemented, logical, and reasonable, it doesn’t really matter.

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On Tour: On the Road… Again?

On Tour game and On Tour: Paris and New York

You’re living the dream! You are in a band and about to go on tour! It’s your job to schedule the band’s stops over the 100-day tour, visiting as many states/countries as possible. In 2019, Allplay (formerly Board Game Tables) released On Tour, a simultaneous roll-and-write game about going on tour with your band. Up to eight people can play

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Curiouser and Curiouser – A Case of Curious Cargo

Make the things, pipe them to the trucks, and ship them! Try to receive anything shipped to you and pipe it back into your machines! That’s the general premise behind Curious Cargo, a game by Ryan Courtney and published by Capstone Games. Curious Cargo is a two-player only game for industrial engineers age 12+ that have an hour to spare.

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Merchants of Magick: Top Seller

Most fantasy themed games put you in the role of the adventurer. Who doesn’t want to traipse around in dungeons or caves defeating nefarious villains? After your adventures, you return to town to barter your goods and perhaps buy new weapons from the local shop. But how do those shops get their supplies? How do merchants learn how to craft

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Tidal Blades: Heroes of the Reef

Tidal Blades: Heroes of the Reef

“It has been fifteen years since the Great Battle. Fifteen years since our esteemed Engineers from the Citadel of Time made their wrenching decision and created The Fold; fifteen years since the last assemblage – and ultimate sacrifice – of the Tidal Blades.”

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What the Heck? – The Highs and Lows of Bluffing

What the Heck? card game

In What the Heck? players bluff their way to victory using a deck of cards numbered from 1 to 15. Each card can only be played once, and players who play the same card cancel each other out. The game rewards crafty and unexpected play — with either a Point Card in your pocket or a friend berating you for your silly play style!

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