SNAP Review – Jekyll vs. Hyde

A compact game that illustrates the struggle between balance and extremes. Will you be Mr. Hyde and win (or lose) it all? Or Dr. Jekyll, who strives to keep balance in all things?
» Read moreA compact game that illustrates the struggle between balance and extremes. Will you be Mr. Hyde and win (or lose) it all? Or Dr. Jekyll, who strives to keep balance in all things?
» Read moreTraditional trick taking games are fine in their own way, but they don’t draw me in. Enter Sea Change, a new evolution of trick taking card games.
» Read moreThere seems to be a planet at the edge of our solar system. Can you and your fellow astronauts complete the missions ahead of you to unlock the mystery of planet nine? The Crew: The Quest for Planet Nine blends loose story-telling with truly inventive cooperative trick-taking while limiting players’ ability to communicate. The result is a tense collaborative experience,
» Read moreNo, not “Chubby Bunny”! Marshmallow Test is a trick-taking game of delayed gratification, loosely themed on the Stanford marshmallow experiment.
» Read moreThe Goblin Chiefs have ordered their flunkies into the forest to catch Fairies across the four seasons. They want to shake out the Fairy dust to make a wicked winter brew! Herd Fairies into Swarms and use Goblins to trick and trap them. Lure in the mighty Royal Fairies to free their Fairy friends, then catch them too! This review
» Read moreWe talk about player interaction this week. What games will encourage your family to really connect or collaborate? Andrew (and Anitra) also try Mexican hawthorne pulp, “for science!”
» Read morePikoko turns traditional trick-taking upside down with feathery flair. Place bets on the tricks that each player will take. The only catch is that you can see their cards but not your own!
» Read moreSimon’s Cat Card Game is a simple shedding game with a minor twist. The suits aren’t evenly distributed, and you take a “mess” if you can’t play a card on your turn.
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