We have a great Halloween-themed game to share with you this week. Dennis Michael Sawyers from Amber Palace Games joins us. His game Scream or Die is a family-friendly dice game for 2-8 players. » Read more
It’s our favorite time of year! We discuss our favorite games from Boston FIG, with special guest, Corey Lagunowich. Then, listen to interviews from the show floor with Andrew.
Aditya Batura is co-founder and CEO of Codomo Inc., a technology education group based in Singapore. They teach children about programming at an age-appropriate level, and wanted to bring that to a larger community.
Enter Potato Pirates, the game that “teaches 10 hours of programming in 30 minutes”.
This time we have a special guest in the studio! Our friend Liz Kelley is a staff writer for The Family Gamers website, but she’s also a teacher. Since school starts this time of year, we wanted to talk to her about something special: she coaches the board game club at her school.
This week’s interview is with Chris Anderson, a board game designer (Blue Cube Board Games) and host of The Board Game Workshop podcast.
We’ve brought Andy back on the show to talk about two new games he has coming out now from FunWiz (a division of FoxMind), Brew Dice and Sports Dice: Baseball.
It’s an odd-numbered show, so that means we have a guest! This week, it is Chris Nichols, inventor of The Card Caddy. The Card Caddy was born of necessity; when Chris’s son was younger, he wanted to play Uno everywhere. The cards were always getting mangled by rubber bands, or slipping out of the crummy paperboard box to scatter everywhere.
We discuss the features of the Card Caddy. It is a hard plastic case that protects your deck of cards, but once opened, it converts to a discard tray. There is a hole in the center, with a bevel that will hold a poker chip. You can keep a first-player token there, and also use the hole to see which game you are keeping in the case.
The goal of the Card Caddy is to make it easier to play cards anywhere you want. Andrew and Anitra relate the struggle of playing a card game (Anomia) while waiting in the airport.
At the beginning of 2017, Chris ran a Kickstarter campaign to begin producing a double-capacity Card Caddy, as well as accessories:
- A storage box to store dice or tokens with your cards
- The connector / scorepad – keep two Card Caddys together in your bag. Open it up and use the Cribbage-style pegboard to keep score.
- Dice tower (still in design)
- Card shoe (still in design)
The Card Caddy is designed to be very sturdy and heavy-duty. Chris dragged one behind a golf cart to help demonstrate the kind of abuse that it can take!
If The Card Caddy sounds interesting to you, we are partnering with Chris to give six away! Check out the giveaway on our website.
We interview Marc Specter, the man behind Grand Gamers Guild, and their games Pocket Ops, Unreal Estate, and Stroop.
Donovan Eberling and Jeff James are the founders of Iron Hippo Games and co-creators (or maybe “architects”) of Tournament of Towers, a dexterity game now on Kickstarter. » Read more
We are so excited to interview Rory O’Connor, of Rory’s Story Cubes fame!
On this short podcast, Andrew talks to Tucker Smedes at CardLords, the creator of the game BattleGoats and their new game, Take the Gold. » Read more
Jeff Johnston designs games as a hobby. He is the mind behind Pair of Jacks Games, and Anitra sat down with him at Granite Game Summit 2017 to talk about 3 of his published games: MoonQuake Escape , Flashlights & Fireflies, and Toasted or Roasted.
MoonQuake Escape is published by Breaking Games. Plot your escape from an alien prison. Bluff your fellow players and use special powers to uncover their character card, but beware! If your character card is uncovered, you’ll be stuck back with the rest of the prisoners, too!
Flashlights & Fireflies, published by Gamewright, has a similar bluffing mechanic, in a much simpler game for children. You and your fellow players are playing flashlight freeze-tag and racing to get to home base first.
Toasted or Roasted is published by Education Outdoors. Toast your marshmallows and get your fellow players to “roast” (burn) theirs.
This week’s podcast is a compilation of interviews from the show floor at PAX East 2017. Andrew talks to Zoink Games, Andrew Innes (creator of Anomia), Jammed Up Studios, and GameWright.
We met up with Adric Polkinghorne of Jammed Up Studios who was showing off their soon-to-be-released game Think of the Children! – a cooperative parenting simulator. Think of the Children is a hilarious, and perhaps a little too-close-to-home look at the zany life of parenting multiple children. Check it out!
We finally get the chance to meet up with Andrew Innes to talk about one of our favorite games, Anomia! Listen as he talks about his Duple re-release and the two new Anomia branded games coming this year!
We stumbled across Flipping Death from Zoink Games, a wonderful video game for Switch and PC that reminded us of a very colorful Nightmare Before Christmas! Listen to the interview to hear when this adorable looking indie game will be coming out!
We interview James Hudson of Druid City Games, designer of Barnyard Roundup and publisher of The Grimm Forest. You’ll never believe what game introduced him to modern board gaming! » Read more
We caught up with Nora Meiners of Gamewright Games at PAX East 2017 and talked about some of their big games at the show.
Check it out!
We talk this week to Dennis Hoyle, one of the founders of Bellwether Games. We discuss a few of the games Bellwether Games publishes:
The Princess and the Goblin – a maze-building, path-discovery game based on the George MacDonald story of the same name.
Coldwater Crown – a fishing puzzle game. Figure out how to catch the right fish at the right time.
Antidote and the expansion, Antidote: Lab Alliance which is coming to Kickstarter in March.
Since Bellwether publishes a variety of games, Dennis talks about his philosophy of game publishing. “Release and produce the best games possible.”
Dennis even gives some tips to first-time game designers, starting around 22:00.
We talk new games for us, old games for our kids, and fast food advertising. Then we interview the creator of Robit Riddle, Kevin Craine! » Read more