This week’s podcast, we talk to Brian and Jill Bollinger from Wild East Games. We have mentioned their games Pie Rats of the Carob Bean Farm and Pitman in previous episodes. They have a new expansion for Pie Rats, out on Kickstarter now.
Did you know that ghosts can scare each other? Neither did I until I played BOO, a compact game for two players from Perplext. Did this ghostly game grip us, or were we perplexed by this petite phantasmal puzzler?
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“There’s a war out there, old friend. A world war. And it’s not about who’s got the most bullets. It’s about who controls the information. What we see and hear, how we work, what we think… it’s all about the information!” – Sneakers, 1992
For some of us, it’s quotes like these that are about as close to hacking as we’ll ever get. Maybe we’re not that into computers, or maybe we don’t have the drive to dig deep into the source code that runs the digital parts of our lives.
But for some people coding day-in and day-out is a living. Breaking down firewalls, slipping through sockets, and running clandestine scripts get their fingers tapping and their pulses racing.
Aditya Batura is co-founder and CEO of Codomo Inc., a technology education group based in Singapore. They teach children about programming at an age-appropriate level, and wanted to bring that to a larger community.
Enter Potato Pirates, the game that “teaches 10 hours of programming in 30 minutes”.
Sometimes you just need to buy a game in person, whether it’s because you don’t want to buy online or because you need to pick up a last-minute present. We share with you our top games that we found at our local Target store.
Nothing says family fun like marshmallows on a campfire. Can you toast your marshmallows to a beautiful golden brown, or will your opponents cause you to roast them, leaving you with nothing but a blackened crisp?
As we mentioned last week, we’ve been camping! We talk about several camping-themed games from Education Outdoors.
A s’more traditionally consists of two graham crackers, one marshmallow, and one piece of chocolate. S’mores: The Card Game tries to re-create the fun of assembling a s’more in a card game. Can you craft a s’more from your cards before the deck runs out?
A baobab tree has a thick trunk and flat, spreading branches. Why? Because the players have to build it that way! Can you build a spectacular canopy, or will your tree tumble? » Read more
It’s an odd-numbered show, so that means we have a guest! This week, it is Chris Nichols, inventor of The Card Caddy. The Card Caddy was born of necessity; when Chris’s son was younger, he wanted to play Uno everywhere. The cards were always getting mangled by rubber bands, or slipping out of the crummy paperboard box to scatter everywhere.
We discuss the features of the Card Caddy. It is a hard plastic case that protects your deck of cards, but once opened, it converts to a discard tray. There is a hole in the center, with a bevel that will hold a poker chip. You can keep a first-player token there, and also use the hole to see which game you are keeping in the case.
The goal of the Card Caddy is to make it easier to play cards anywhere you want. Andrew and Anitra relate the struggle of playing a card game (Anomia) while waiting in the airport.
At the beginning of 2017, Chris ran a Kickstarter campaign to begin producing a double-capacity Card Caddy, as well as accessories:
- A storage box to store dice or tokens with your cards
- The connector / scorepad – keep two Card Caddys together in your bag. Open it up and use the Cribbage-style pegboard to keep score.
- Dice tower (still in design)
- Card shoe (still in design)
The Card Caddy is designed to be very sturdy and heavy-duty. Chris dragged one behind a golf cart to help demonstrate the kind of abuse that it can take!
If The Card Caddy sounds interesting to you, we are partnering with Chris to give six away! Check out the giveaway on our website.
As we mentioned on our interview with Chris Nichols, we are giving away a Card Caddy (single decker) to six lucky winners! Enter using the Rafflecopter widget below. What game would you keep in a Card Caddy?
Scuttle! by Jellybean Games is a card game full of pirate adventure, attacks, conquest, and fun, for 1-5 players. Manage the shifting seas of cards like an old salt, be the first to collect enough treasure, and you’ll win the title of master pirate captain.
Arrrrre you ready to find out what makes Scuttle! so interesting and different every time you play? Hop aboard, and you’ll earn your sea legs as we explore this great game and sail to capture the most doubloons!
Oh no! All the animals have escaped the barn and are hiding out. Can you fill your pen with the most valuable animals and avoid the sneaky crows?
Barnyard Roundup is a simple bluffing game for 2-6 players designed by James Hudson and published by Druid City Games.
One of my recently adopted criteria for a good family game is total length – from setup, through play time, to teardown. In this, Clear for Takeoff excels. Designed by Hagen Temeryazev, an airline pilot, illustrated by Etienne Hebinger, and published by Blue Orange Games, Clear for Takeoff is a card game that has you racing to get all three of your planes down the runway and into the air before anyone else. Hampered by an over-dependence on luck, and at times descending into maddening waits for just the right card draw, the game is still a fine amusement for a wide age range when you’ve got only a few minutes for play and even fewer for reading a rulebook.
Unbelievable tales of legend filled with debauchery, treachery, and heroism make the stories of the Greek gods fascinating to anyone who enjoys a good adventure. From the snakes of Medusa to the rippling muscles of Hercules, to the near invincibility of Achilles, every hero and villain captures our imagination with their epic tales of adventure, victory, and heartbreak.
With virtually countless characters to draw from, it’s a small wonder we don’t see more games in this setting. Fight for Olympus, released last year by MayFair Games and Lookout Games, puts the Greek roster to good use. One of the gods has died and you are fighting to ascend Mount Olympus and assume their recently vacated post. But will Fight for Olympus yield a mountaintop experience?
Hoyle, the familiar name in playing cards, is introducing its own line of original card games for kids, under the brand name Hoyle Play. Their motto is “fun with room for a lesson”. The Family Gamers were given three of these games to try. All three reinforce early math skills, but are they fun enough to keep playing?
This month we’re going to look at a fun family game that is beautiful and scales well to children of different ages. At The Family Gamers, we think silliness is a great way to relate to your children, and with the game BattleGoats from CardLords, there is ample opportunity for less-than-serious play. » Read more
Even monsters need to get to work! But do the Monsters in the Elevator ascend to the top floor of educational gameplay: both educational and fun? » Read more
Dragonwood is a dice and card based game designed by Darren Kisgen and published by GameWright Games. A “game of dice and daring” with a medieval fantasy theme, it is designed for two to four players age 8+, but any child who can read can play. With some minor rule shifting, Dragonwood was playable by our four-year-old. » Read more
Stowaway 52 and Jump Ship! inaugurate the new Cardventures series from GameWright. Do these solitaire, choose-your-own-adventure story games live up to their promise?
In Stowaway 52, you have stowed away on an alien spaceship. You’re trying to escape, but first will you spy on the aliens to discover their plans for earth, or sabotage their spaceship on your way out?
In Jump Ship! you are a pirate captain. Do you defend your own ship from rivals, or raid their ships for booty? If your nemesis confronts you, will you face them head-on, or jump overboard into shark-infested waters? » Read more