58 – The Family Gamers Podcast – Camping Games

Camping Games

As we mentioned last week, we’ve been camping! We talk about several camping-themed games from Education Outdoors.

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55 – The Family Gamers Podcast – Chris Nichols, Card Caddy Inventor

Chris Nichols

It’s an odd-numbered show, so that means we have a guest! This week, it is Chris Nichols, inventor of The Card Caddy. The Card Caddy was born of necessity; when Chris’s son was younger, he wanted to play Uno everywhere. The cards were always getting mangled by rubber bands, or slipping out of the crummy paperboard box to scatter everywhere.

We discuss the features of the Card Caddy. It is a hard plastic case that protects your deck of cards, but once opened, it converts to a discard tray. There is a hole in the center, with a bevel that will hold a poker chip. You can keep a first-player token there, and also use the hole to see which game you are keeping in the case.

The goal of the Card Caddy is to make it easier to play cards anywhere you want. Andrew and Anitra relate the struggle of playing a card game (Anomia) while waiting in the airport.

At the beginning of 2017, Chris ran a Kickstarter campaign to begin producing a double-capacity Card Caddy, as well as accessories:

  • A storage box to store dice or tokens with your cards
  • The connector / scorepad – keep two Card Caddys together in your bag. Open it up and use the Cribbage-style pegboard to keep score.
  • Dice tower (still in design)
  • Card shoe (still in design)

The Card Caddy is designed to be very sturdy and heavy-duty. Chris dragged one behind a golf cart to help demonstrate the kind of abuse that it can take!

Find The Card Caddy single-decker for sale on Amazon, or on their website. Double-deckers and accessories will be available soon! The Card Caddy is also on Facebook, Instagram, and Twitter.

If The Card Caddy sounds interesting to you, we are partnering with Chris to give six away! Check out the giveaway on our website.

Card Caddy: red, white, black, green, blue

Scuttle! A Card Game of High Seas Pirate Adventure

Scuttle! by Jellybean Games is a card game full of pirate adventure, attacks, conquest, and fun, for 1-5 players. Manage the shifting seas of cards like an old salt, be the first to collect enough treasure, and you’ll win the title of master pirate captain.

Arrrrre you ready to find out what makes Scuttle! so interesting and different every time you play? Hop aboard, and you’ll earn your sea legs as we explore this great game and sail to capture the most doubloons!

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Clear for Takeoff : A Race Down the Runway

One of my recently adopted criteria for a good family game is total length – from setup, through play time, to teardown. In this, Clear for Takeoff excels. Designed by Hagen Temeryazev, an airline pilot, illustrated by Etienne Hebinger, and published by Blue Orange Games, Clear for Takeoff is a card game that has you racing to get all three of your planes down the runway and into the air before anyone else. Hampered by an over-dependence on luck, and at times descending into maddening waits for just the right card draw, the game is still a fine amusement for a wide age range when you’ve got only a few minutes for play and even fewer for reading a rulebook.

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Fight for Olympus: An Epic Battle!

Fight for Olympus Cover

Unbelievable tales of legend filled with debauchery, treachery, and heroism make the stories of the Greek gods fascinating to anyone who enjoys a good adventure. From the snakes of Medusa to the rippling muscles of Hercules, to the near invincibility of Achilles, every hero and villain captures our imagination with their epic tales of adventure, victory, and heartbreak.

With virtually countless characters to draw from, it’s a small wonder we don’t see more games in this setting. Fight for Olympus, released last year by MayFair Games and Lookout Games, puts the Greek roster to good use. One of the gods has died and you are fighting to ascend Mount Olympus and assume their recently vacated post. But will Fight for Olympus yield a mountaintop experience?

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Hoyle Play games: Catch’n Fish, Sharks are Wild, Piggy Bank

Hoyle

Hoyle, the familiar name in playing cards, is introducing its own line of original card games for kids, under the brand name Hoyle Play. Their motto is “fun with room for a lesson”. The Family Gamers were given three of these games to try. All three reinforce early math skills, but are they fun enough to keep playing?

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Cardventures: Stowaway 52 and Jump Ship!

Cardventures

Stowaway 52 and Jump Ship! inaugurate the new Cardventures series from GameWright. Do these solitaire, choose-your-own-adventure story games live up to their promise?

In Stowaway 52, you have stowed away on an alien spaceship. You’re trying to escape, but first will you spy on the aliens to discover their plans for earth, or sabotage their spaceship on your way out?

In Jump Ship! you are a pirate captain. Do you defend your own ship from rivals, or raid their ships for booty? If your nemesis confronts you, will you face them head-on, or jump overboard into shark-infested waters? » Read more

Crazier Eights: Camelot – How will it end? Good fun while you try to win or not lose!

Crazier Eights Camelot box

Crazier Eights: Camelot is the sequel to Crazier Eights from creator James Gray, this time with a King Arthur theme. The basis of the game is Crazy Eights, but getting rid of your cards isn’t the only way to win; and anyone can lose if they aren’t paying attention. Between discarding to reduce your hand or playing action cards for power-ups and attacks like Dominion, each turn is full of variety and unexpected developments. » Read more

28 – The Family Gamers Podcast – Boston FIG Tabletop games

We saw more digital games aimed towards kids than kid-friendly tabletop games this year. Weird! But we still had quite a few favorites. » Read more

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