4 players
MegaLand: Video Game Theme in Board Game Land
A band of hearty explorers sets off on an adventure. Will they return victorious, with treasure to spend, or will they crawl back in defeat? Sounds like a video game RPG, but this is the concept behind MegaLand by Ryan and Malorie Laukat, the forces behind Red Raven Games.
» Read moreSNAP Review – POW!: Comic Equality
POW! is a press-your luck game of comic book character drafting, from Reiner Knizia and Gigamic. Your goal: build a cast of characters for your comic book. Collect both superheroes and supervillians, to create a balanced comic. Listen to our SNAP review of POW! in 5 minutes, or read on below. Gameplay Setup by randomizing the superheroes (blue/teal) and supervillians
» Read moreSNAP Review – Think ‘N Sync
Think ‘N Sync, a party game from Gamewright, is a icebreaker type game for a group. Can you and your teammate think in sync?
» Read moreTrash Pandas: Hot Garbage or Good Garbage?
Trash Pandas is a press-your-luck, dice-rolling game designed by Michael Esuke of Red Rook Games. Players become raccoons digging through trash.
» Read moreAnomia Kids: Sounds Like Fun!
Anomia is a word from a Latin root and means “without name”. It’s the term for being unable to come up with the name of an object. Anomia is also a game (from Anomia Press), in which players race to come up with a word that fits a certain category, ranging from “color” to “rock opera” to “shampoo brand”.
» Read moreSkribble Dash: Picture This!
But have you noticed that simply holding a pencil encourages nearly everyone to doodle? Why not make it a game?
» Read moreMonster Match: Can you do the Match?
The bakers in Sprinkleton have a big problem – monsters keep stealing all their donuts! Can you pick out the suspects and help the bakers recover their donuts? Monster Match is a new collaboration from the team that brought us Happy Salmon – designers Ken Gruhl & Quentin Weir, with art by Linda DeSantis. As with Happy Salmon, Monster Match
» Read moreRoll For It!: Let the Good Times Roll!
After dinner, I asked Nonnie if she was up for a game… By the second or third game her competitiveness kicked in; she was trash talking my dad, razzing my daughter and having a blast. Then, she ditched me and wanted to play on her own. She was smiling, laughing and really enjoying herself.
» Read moreCentury: Spice Road – Trading for Fun and Profit
Transport yourself to centuries past to a time when the trading along the spice roads led to great wealth and power. As a spice merchant you’ll lead your caravan to exotic markets to sell your valuable spices. Do you have what it takes to play your cards shrewdly, time your trades just right to acquire five point cards first and
» Read moreZooscape: Gotta Catch ‘Em All
The ugly duckling emerging into a beautiful swan. Zooscape, a Tasty Minstrel Games remixing of OKAZU Brand’s Curio Collectors, is exhibit A of the mantra: “Don’t judge a game by its first playthrough.”
» Read moreClassic Reviews – Dixit: What Art They Thinking?
Some games, in my opinion, fall into the category of “must have” in your collection. There are some games which I seem to never get tired of playing. Some games that are good “gateway” games; games that are great for helping introduce inexperienced players to more complex games. Dixit is an incredible game that fulfills all these categories.
» Read moreSticky Chameleons: More Sticky or More Karma?
In episode 80, The Family Gamers explored games that are pure fun. Not necessarily the “best” or “most mechanically sound” game, but games that are just plain fun to play. This week we have a game that absolutely fits that mold. We will look at a new game designed by Théo Riviére and published by Iello, Sticky Chameleons.
» Read moreAncestree: Fiddling with Families for Family Fun
“My family is better than yours!” That’s the premise behind Ancestree, created by Eric Lang and published by Calliope Games. Draft tiles and build a dynasty worth commemorating! Or will your lineage be merely mediocre?
» Read moreMatch Madness: Parallel Puzzling for All Ages
Playing puzzle games with children can be frustrating. If it’s mildly challenging for me, it may be impossible for my 7-year-old; but if it’s the right level for him, it’s far too easy for me. I don’t want to hold back: I want to beat my children fair and square. What to do? Match Madness gives us a possible solution.
» Read moreOK Play (Cinco Linko): Play Anywhere with Anyone
The rules are so simple and intuitive, even a toddler can understand them. In fact, since the game is easy enough for toddlers to understand, this makes it a great game to play with them. You can slowly introduce them to strategy, and the materials are resilient enough to handle whatever it is that makes their hands sticky all the time.
» Read moreFlip City: Urban Planning Upside Down
As a city planner, you naturally want to make the most beautiful and crowd-pleasing city. But watch out! Other players may offload their problems to your beautiful city, even as you upgrade your buildings to become more useful. Will you flip for Flip City, or is it more of a flop?
» Read moreLoot: Piratical Plundering Cards
Arr, mateys! We be pirates, sailing the high seas in search of Loot. We play cards to capture or defend merchant ships. Loot is one of the earliest games from designer Reiner Knizia. It’s been available in the United States since 2005 from publisher GameWright, but the newest version has updated artwork and comes in a metal tin.
» Read moreBLANK: A Game That Teaches Game Design
BLANK is basically a starter pack for the interested designer; it provides a template to create rules and effects to make the game your own.
» Read moreMacroscope: Hidden Picture Prediction
Remove windows from the Macroscope and be the first to guess the picture correctly. Did Macroscope reveal hidden depths, or was it out of focus?
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