Yarrr Har Hunt: X Marks the Co-op Spot

Friendly pirates cooperate, following clues to get the treasure. Collect as many treasures as there are pirates before the boat comes to the shore and pick them all up!
» Read moreFriendly pirates cooperate, following clues to get the treasure. Collect as many treasures as there are pirates before the boat comes to the shore and pick them all up!
» Read moreSmoosh and Seek Treehouse is a 10 minute cooperative game for players ages 3+. Corey and his daughter tell us about it in 5 minutes.
» Read moreRemember our Downforce review? Restoration Games has released two expansions since 2017. The time has come for more Downforce reviews. Do Danger Circuit and Wild Ride amp up the fun?
» Read moreWe would recommend Welcome To… if you regularly find yourself wanting a game that can play six or more players simultaneously without a lot of time pressure or player interaction. For smaller groups, there are so many more games available, that we wouldn’t reach for this one.
» Read moreBad Doctor from Mayday games gets our prescription for a fast and fun tile-laying game with easy-to-learn rules. The humor is slightly coarse, so you might want to stick with the recommended 10+ age.
» Read moreDay 34: We have reached the final camp before the summit. The storm slowed our progress. The mountain itself seems to rise higher with each step. Neville’s oxygen ran out just before sunset; we must press on without him. After whatever rest we can manage tonight, at first light I will select mostly clear dice and make the final roll.
» Read moreLooking for more games to play with the littlest gamers in your family? Corey and his daughter Sasha have got you covered, with this snap review of Where’s Mr. Wolf from Blue Orange Games. Listen to their review in under 5 minutes, or read on below.
» Read moreLast week was Boston FIG, our favorite indie game festival. We talk favorite games and impressions, with special guest co-host and staff writer Corey Lagunowich.
» Read moreAs an 80’s kid, my earliest board game memories are of Milton Bradley games. Or more accurately, Milton Bradley commercials. You could explain the entire rulebook in thirty seconds, like in this little humdinger of advertising finery. The games were simple, and, once you reached the age of 10, simply boring. But like Pasta Night or Taco Tuesday, they still
» Read moreI’m going to do my best to explain Hisashi Hayashi’s Zooscape, but I’m going to fail. And the first time you play, I predict you’re not going to get it, either. But play it a second time. Then maybe a third. Somewhere in there, the elegance of the game design is going to reveal itself to you. The ugly duckling
» Read moreWhat comes to mind when you read the phrase “video game adaptation”? Jean Claude Van Damme as Belgian Guile? XCOM: The Board Game: The Companion App? Endless Resident Evil sequels? An absolutely epic pile of cardboard tokens for Civilization? Turning a video game into a movie or a tabletop game is a difficult challenge. Robots Love Ice Cream: The Card Game,
» Read moreDidn’t you play Daytona 500 when you were a kid? Downforce is just like that, but with superpowers and betting. Sold, amiright?
» Read moreOne of my recently adopted criteria for a good family game is total length – from setup, through play time, to teardown. In this, Clear for Takeoff excels. Designed by Hagen Temeryazev, an airline pilot, illustrated by Etienne Hebinger, and published by Blue Orange Games, Clear for Takeoff is a card game that has you racing to get all three of
» Read moreI love playing games with my kids that have either a simple setup, a simple cleanup, or simple rules. Battle Sheep, designed by Francesco Rotta and published by Blue Orange Games, has all three. With just a handful of quality components and a very limited set of choices to make each turn, games are breezy fun with your little lambs,
» Read moreFirst and foremost, you need to understand that Campaign Trail is not a simulation. The sooner you get notions of realism out of your head, the sooner you will love this game.
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