Table for one! Looking for games you can play all by yourself?
Anitra really loves solo games, and we’ll always try a game’s solo mode and let you know whether we think it’s worth trying.
Table for one! Looking for games you can play all by yourself?
Anitra really loves solo games, and we’ll always try a game’s solo mode and let you know whether we think it’s worth trying.
The Results Oriented Versatile Explorer (ROVE) has crash-landed on an alien planet. It must reconfigure its modules to navigate the planet and report back! Game ROVE is a game for one player, age 8+. It was designed (and illustrated!) by Dustin Dobson & Milan Zivkovic and it’s published by Button Shy. Art The art uses some familiar sci-fi and robot
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Who doesn’t want to be a Ninja? Ninjas are cool. They’re mysterious, deadly, and silent. But what happens when we match up ninja heroes tactically on a battlefield?
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Grove is a solitaire card placement game that uses dice to track your progress through its puzzle. It takes less than ten minutes to play and I review it in less than five.
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I love games that require constant reconfiguring of strategy due to changing conditions. I can’t think of many other games that force this upon you more than Capital Lux.
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It’s time for bed, and we’re going to use a game. But Andrew’s too old to help with this review – so we get Elliot instead!
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I love puzzle games, and for some reason I like them even more when they’re abstract – fitting colors and numbers and shapes together just right.
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As you can tell from the title, you and your friends are stuck in a mysterious labyrinth. You must find your way out through a puzzling series of twists & turns. But is this EXIT a worthy puzzle, or just an impenetrable maze?
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An unusual memory game for 1-4 players, ages 5+. Turn the Inspector and listen for criminals sounding the alarm as they try to escape! Can you figure out which criminal was last in the cell where the escape tunnel was dug?
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Explore and collect outdoorsy merit badges to increase your scout troop’s rank in this game for 1-5 players.
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Traditional trick taking games are fine in their own way, but they don’t draw me in. Enter Sea Change, a new evolution of trick taking card games.
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There’s gold in the hills! In Tumble Town by Kevin Russ, you’re building a brand new town in the American West from the ground up. Can you impress the townspeople with your planning skills and be the best in the West?
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It’s rush hour! Can you build a network of busses, trains, and ferries to get every commuter home to the suburbs?
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“It has been fifteen years since the Great Battle. Fifteen years since our esteemed Engineers from the Citadel of Time made their wrenching decision and created The Fold; fifteen years since the last assemblage – and ultimate sacrifice – of the Tidal Blades.”
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Place numbered clovers into a 4×4 grid. Can you make 4 rows and 4 columns where all numbers ascend?
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Play fruit-themed cards one at a time into columns. But don’t peek at what you’ve played before! Test your memory with this simple but challenging card game.
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The Key feels a lot like a logic grid puzzle. As you work to gather your clues, you’ll feel that you’re getting closer and closer until you find the key piece of information that makes everything else snap into place. More complex than games like Outfoxed and Concluzio, this might be the next step if your family wants a more challenging deduction game.
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This game is just elegantly smooth in how it plays. Simple mechanics, easy to learn, and so much fun to deduce where the thief is.
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Decktective is a mystery presented as a deck of cards with a full case for 1-6 detectives to solve.
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Dungeon Drop is an innovative, abstract dungeon crawl created by Scott R. Smith, published by Gamewright and Phase Shift Games. 1-4 players take turns dropping cubes that represent treasure, monsters, and rooms – then loot the dungeon!
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