Anitra Smith is the managing editor of The Family Gamers, and co-host of The Family Gamers Podcast.
Explore the reviews and podcasts she has contributed to.
Anitra Smith is the managing editor of The Family Gamers, and co-host of The Family Gamers Podcast.
Explore the reviews and podcasts she has contributed to.
An alien ship has crash-landed in the forest outside of town. Agents have been tracking the craft and rush to the scene, hoping to dissect the Visitor and seize its craft. But a local Kid has also ridden her bike out to the wreck to save the Visitor. Who will make it through the ship’s force field first?
If you’re up for an unusual deduction game with asymmetric roles that accommodate many skill levels, we highly recommend Visitor in Blackwood Grove.
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It’s our friend Joe from ArtOfBoardGaming.com! How does he keep up with boardgames now that he’s on the road? Can we recommend a dice-heavy game that he’ll actually enjoy?
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It’s a bird, it’s a plane, it’s… a skyscraper! Build the tallest and best buildings in Supertall, a micro game designed by Nat Levan and published by Button Shy Games.
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In ShutterBug from Mike Elliott and Calliope Games, play the role of a freelance photographer, traveling the country to find mythical creatures and snap pictures of them. Pursue tips and hope you can get high quality pictures – complete your assignment and some side jobs and become a world-renowned photographer!
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Abstract strategy (or abstract puzzle) games are Anitra’s favorite! Let’s talk about what makes these games great for family game night.
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Let’s talk to Joe Hopkins, the designer of Endangered. Endangered is on Kickstarter right now. Published by Grand Gamers Guild, with art by Beth Sobel and Ben Flores, we think it looks great!
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Building games! We’re taking a lot of liberty with this idea, but centering around creating a “structure” you can see throughout the game. What’s your favorite?
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Duel to the death with a cast of unlikely-looking ninjas in Tiny Ninjas, a portable game of cards and dice by Ryan Leininger.
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Fluff, from Bananagrams, is actually the two-hundred-year-old game Liar’s Dice, with adorable but shady looking critters and clever dice cups. Claire tells you why we like it.
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We talk about the use of time in boardgames. Time and time travel can make for an interesting theme, and some games use interesting time mechanics to add tension to the gameplay.
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In Shikoku, you learn that coming in first isn’t always the best. We try to tackle this game with rules that are easy to learn, but hard to explain, in about 8 minutes of audio.
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Palm Island is a 17-card game designed and illustrated by Jon Mietling, published by Portal Dragon Games. It needs no flat surface at all; the entire game is played in one hand.
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This episode is special! It’s our combined show with Flip Florey at Granite Game Summit, with special guests Gil Hova, Jason Lees, and “Your Moderator” Chris Michaud. We’re calling it the Super Saturday Family Gamers Super Showdown.
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If your shelves are overflowing, it’s time to take a hard look at what you’ve got. How can you decide to get rid of boardgames? We share listener feedback and how we’re making these hard decisions.
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Get the MacGuffin from Looney Labs is a fast-playing game of player elimination. It’s silly and incredibly quick, even at the maximum of 11 players. Can we find the MacGuffin or were we disappointed?
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We’d recommend Poetry Slam to any hep cat. It’s fun for strategy gamers as well as fans of more casual word games.
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On this week’s episode, we are joined by Jon Mietling of Portal Dragon Games, to talk about the Kickstarter for his game Planetoid, his other games, and how games have helped him connect with his foster kids.
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Mostly a catching-up show this week, plus ten minutes talking about different approaches to gaming conventions. It should surprise no one that Andrew and Anitra get very different things out of the conventions we attend.
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Be a pretty princess and save yourself with sweet spells in Sparkle Kitty, a silly word game from Breaking Games. Hear our thoughts in 5 minutes with this audio review.
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Kids love the candy theme and the fun characters. But Candy Land is too hard, too long, and uninteresting.
So, what can we do about that?
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