SNAP Review – Something Wild!
Are you ready for Something Wild?
A very simple card game that’s best for families who don’t play many games.
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Are you ready for Something Wild?
A very simple card game that’s best for families who don’t play many games.
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Velonimo is a bicycle-themed game where players race to the top-most summit of a mountain, scoring points by shedding cards from their hand in each round. The prize for winning this grueling race is the coveted Leader of the Pack Jersey!
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Betta is an enjoyable game that will remain in our library. It only takes about a minute to explain the rules and players will be off swimmingly.
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Gift of Tulips celebrates the promise of spring, with a competitive game that’s all about giving flowers away.
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Ignore the silly bird. We’d recommend Featherlight for couples or families with older kids who want a game that will engage your brain while staying light and fast.
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Living in the Midwest, there are no ocean waves. But surfing is on my bucket list of things to try someday. In the meantime, I’ll try the next best thing; running a surfboard shop right at my kitchen table.
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Collect and arrange pages about the four kingdoms living in the forest: animals, plants, insects, and fungi, to add to the Codex Naturalis.
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Travel, paint, and sell landscapes in this compact card game. We think it’s best for older kids and adults.
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Flip-Pix! is a fast-moving card game where players match letters with pictures and vice versa. Race to get rid of all your cards!
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We may be filled with wonder when we look up at the stars, but there are plenty of incredible things to see when we lower our gaze from the skies, as well.
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The Results Oriented Versatile Explorer (ROVE) has crash-landed on an alien planet. It must reconfigure its modules to navigate the planet and report back! Game ROVE is a game for one player, age 8+. It was designed (and illustrated!) by Dustin Dobson & Milan Zivkovic and it’s published by Button Shy. Art The art uses some familiar sci-fi and robot
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Andrew dresses up with his fancy plumage – but I’m not sure that will work to attract Anitra.
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Traditional trick taking games are fine in their own way, but they don’t draw me in. Enter Sea Change, a new evolution of trick taking card games.
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Alien robots have come and challenged your group to a puzzle! Finish poorly, and they’ll eat all your pizza. Finish well, and… well, you’ll have some pizza left for yourselves to enjoy.
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It’s the Poison Vendor Association gala. Use this opportunity to prove how sneaky you are, and poison the drinks of the competition!
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Quatorze seems like a short filler game, but it’s deeply strategic. It will probably take longer to learn it than to play it the first time.
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It’s rush hour! Can you build a network of busses, trains, and ferries to get every commuter home to the suburbs?
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The two of us don’t usually love social deduction games, but having the die as the focus of the game gives a concrete goal. I want to get my die value high (or possibly low). Having that concrete goal made King of 12 a game we could really enjoy.
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In What the Heck? players bluff their way to victory using a deck of cards numbered from 1 to 15. Each card can only be played once, and players who play the same card cancel each other out. The game rewards crafty and unexpected play — with either a Point Card in your pocket or a friend berating you for your silly play style!
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